

- #FREE LEGEND OF ZELDA 3D INTRO TEMPLATE NO TEXT HOW TO#
- #FREE LEGEND OF ZELDA 3D INTRO TEMPLATE NO TEXT CODE#
This creates four blocks of hex values: normal characters, second line enders, first line enders and overall message enders.
#FREE LEGEND OF ZELDA 3D INTRO TEMPLATE NO TEXT HOW TO#
The two most significant (leftmost d7-d6) bits are used to tell the game to end that current line-write, and how to proceed from there: This allows for a range of 64 characters, from $00-3F.
#FREE LEGEND OF ZELDA 3D INTRO TEMPLATE NO TEXT CODE#
The six least significant (rightmost d5-d0) bits code for the letter/character tile to be utilized. The game uses bitwise logic to interpret text bytes. The hex value EC is interpreted as a period and tells the game to stop interpretation. The hex value 25 is a letter - if you start a message with a bunch of them, you won't hear the game typing out spaces, but you can still use them to center your message. These edits can be saved directly back to the ROM. This screenshot shows a live edit of the storyboard colors in the hex editor of the FCEUX emulator.

If this hex value was applied to the first two lines of the original prologue above, it would apply color in this way. For example, based on chart below, the value 0xB6 would result in the following color pattern: Refer to the chart below for color codes.Įach byte represents four different colors split among a block of eight different letters. As a point of reference, every two lines of text in the color table are represented by six hex bytes, enclosed by the hex byte 0xFF (which colors the green leaf graphics on either side of the text). The table is located at hex 0x01A82B through 0x01A86D. The storyboard text is followed by a color table which must be edited in order to highlight your new text correctly. You may notice that after editing the storyboard text it will be highlighted strangely in the game. You should load the Story Text Table in your text editor to help you see what you're doing. The text is located at hex 0x01A3FE through 0x01A81A and can be edited with a hex editor or a utility program like Zelda Text Editor. Editing the Storyboard Original Text MANY YEARS AGO PRINCE
